The Bone Orchard

A desolate valley in the Roaring Wastes littered with the sun-bleached skeletons of ancient, colossal beasts, used by scavengers for materials and rumored to lure the weak-willed to their doom.

The bones in the Bone Orchard are large in the way that changes the scale of the surrounding landscape. The ribcages of the creatures whose remains litter the valley floor rise above human height; the long bones have become terrain features that create shelter and obstruction in a landscape that otherwise provides neither. What creatures they belonged to — when they lived, how they died, why they died here in this concentration — is not established in Chronicle Project sources.

The valley is called an “orchard” in the same way that Wastes settlements are called what they are — the name describes what you find there, not what was intended. The bones grow from the ground like trees. Scavengers harvest them the way an orchard is harvested.

Salvage Operations

The primary human activity at the Bone Orchard is material extraction. Ancient bone of the size present in the Orchard is useful for structural components, tool production, and specific applications that the Roaring Wastes’ scavenging economy values. The material is dense and durable in ways that more recent bone sources are not, which Chronicle Project accounts attribute to the mineralization process that operates over the relevant timescales.

The work is not simple. The bones are partially buried, partially exposed, and distributed across a valley that provides poor navigational reference points — once inside the valley, orientation is difficult. Groups that work the Orchard develop their own navigational systems, usually based on the relative positions of specific large features. Groups that enter without established navigation do not consistently exit efficiently.

The most consistent explanation across Chronicle Project sources that address the question: the valley held a water source. In the Roaring Wastes’ near-desert conditions, reliable water draws large creatures from across a significant range. The water source failed — whether through gradual geological change or sudden collapse is not established — and the creatures that had gathered around it, or that arrived afterward when the water was no longer there, died in place. The concentration of remains reflects the concentration of animals around the last reliable water in this section of the Wastes, not any unusual cause of death. The bones outlasted everything else.

The Rumor

The Bone Orchard is rumored to lure the weak-willed to their doom. Chronicle Project accounts record this rumor consistently enough to establish that the rumor exists; they do not establish what, if anything, the rumor is based on. The valley has the property of disorienting those who enter without preparation, which can produce outcomes that, if misinterpreted through a specific cultural lens, read as the valley “attracting” rather than simply confusing those who enter.

Whether anything in the Orchard produces effects beyond the terrain disorientation and the practical hazards of navigating among large bones under harsh conditions is a question that the Chronicle Project’s sources do not resolve. The rumor persists. Scavengers who work the Orchard regularly show no particular tendency to become victims of whatever the rumor describes; they describe it as a difficult but navigable work environment. Parties that have entered without preparation describe the experience less favorably, which may be the full extent of what the rumor reflects.

Value in the Wastes Economy

The bone material processed from the Orchard moves through the Roaring Wastes’ trade networks and, according to some accounts, beyond the Wastes into adjacent territories where ancient bone of this size and density is not locally available. Whether this constitutes a trade connection to the Old Empire or other human territories is not confirmed in available sources, but the Bone Orchard’s material output is noted as more valuable per unit weight than most resources available in the Wastes.