Session 2: Exploration Phase card meaning system design
Focus: Establishing card system framework
What We Designed
Grid System:
- Defined grid sizes and scaling (5x3 to 5x6)
- Designed exploration turn limit system
Face Cards:
- Established face card types and scaling
- Defined all face card meanings (J/Q/K for each suit)
Card Suit Meanings:
- Red = Foraging
- Black = Encounters/Events
Documentation Created
- Created wiki-style document structure with linking
- Updated game-focus skill with vault structure guidelines
- Created “Exploration Phase Mechanics.md” document
Progress Update
- Updated Exploration Phase to In Progress