EST. 2026
Today's Specials
VOL. 1 — NO. 36
ARTICLE

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ARTICLE

Page Budget

Layer 2 — the zine table of contents with rough page counts

Page Budget

Layer 2 of the zine design. This is the table of contents with rough page counts. Every section must earn its pages. If a section needs more explanation than its page count allows, the design is too complex.

Target: 20–30 pages. ~21 pages of content with up to 9 pages of buffer for expansion.

PagesSectionNotes
1IntroductionExperience sketch — what playing this game looks and feels like
2Game loop visualOne-page diagram of the full session arc (Job → Explore → Cook → Present)
3–4Session 0Restaurant creation, character creation, calling backstory. Optional pre-play.
5Character creationFlip a card → suit = class, rank = personality. Draw yourself.
6–8Job creationWhat it is + 4 tables (client, event, location, urgency)
9–11ExplorationWhat it is + tables (card flip → prompt)
12–14CookingWhat it is + tables (card flip → component constraint)
15–16PresentationWhat it is + reaction table (card flip → client reaction)
17–20Misc tablesItems/loot, encounter builder, ingredient generator
21–22Example playthroughA full session shown in action
23Credits
24–30BufferExpansion room for any section that needs more space

Notes

  • Order may shift — misc tables may move before presentation (TBD at Layer 3)
  • Misc tables page count is loose — 3 tables across 4 pages, exact split TBD
  • Buffer is intentional — do not fill it speculatively; let sections expand naturally

Layer Status

  • ✅ Layer 1 — Experience Sketch (complete, see introduction.md)
  • ✅ Layer 2 — Page Budget (this document)
  • ✅ Layer 3 — One paragraph per section (complete, see layer-3.md)
  • ⬜ Layer 4 — Write the zine