EST. 2026
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Session Logs - 2026-02-07

Sessions 1-7 - Project foundation, exploration mechanics, character system, and first card tables

2026-02-07

Session 7 (Part 2): Character Documents Complete - All 6 characters designed

  • Updated Chef.md with full character sheet structure and how-to-play guidance
  • Updated all 5 specialist documents: Forager, Butcher, Host, Pastry Chef, Food Scientist
  • Designed dual-specialist system: Focused specialists (+2 one stat) vs Hybrid specialists (+1 two stats)
  • Focused specialists: Forager (+2 Foraging), Butcher (+2 Combat), Host (+2 Social)
  • Hybrid specialists: Pastry Chef (+1 Foraging, +1 Social), Food Scientist (+1 Combat, +1 Foraging)
  • All characters include: identity, exploration stats, example builds, cooking section (TBD), how to play, strengths/weaknesses, tips, example characters
  • Updated Character Mechanics.md to document dual-specialist structure
  • Character System Priority 1 tasks now 90% complete (only cooking specialties remain, blocked by cooking mechanics design)
  • Ready to design Cooking Phase mechanics next

Session 7 (Part 1): Character Sheet Structure - Two-sheet system design

  • Created Character Sheet Design.md defining individual character sheet contents
  • Created Restaurant Sheet Design.md defining shared party resource sheet
  • Designed dual reputation system (individual reputation + restaurant star rating)
  • Separated individual progression (personal stats, wages, reputation) from shared resources (inventory, restaurant fund, equipment)
  • Two-sheet system works for solo (1 char + restaurant) and group (multiple chars + 1 restaurant)
  • Cooking stats section marked as TBD (blocked by cooking mechanics design)
  • Ready to create Chef character document next

Session 6 (Part 2): Wiki consolidation and single source of truth

  • Created Character Mechanics.md as canonical source for character system (stats, point-buy, resolution)
  • Updated 19 files to link to Character Mechanics instead of duplicating information
  • Enhanced game-focus skill to emphasize wiki philosophy (link don’t duplicate, check for duplication)
  • Updated all exploration documents (Phase, Mechanics, Resolution, Card System)
  • Updated all 4 card tables (Hearts, Diamonds, Spades, Clubs) to reference new stat system
  • Updated character files (Forager, Butcher, Host) with new stats and links
  • Flagged Food Scientist and Pastry Chef specialties for redefinition (Discovery/Puzzles removed)
  • Vault now follows wiki principle: each concept lives in ONE place, others link to it
  • Ready to create Chef character document next session

Session 6 (Part 1): Character System - Point-buy mechanics and stat design

  • Reconsidered character system approach multiple times to balance simplicity with player agency
  • Defined rolling system for group play: group discusses and decides who rolls based on narrative
  • Anyone can attempt any roll, specialists get bonuses in their specialty
  • Defined Chef as baseline character: no specialty bonuses, required in all games, narrative value (it’s their restaurant)
  • Changed session structure from time-based to percentage-based (40% exploration, 30% cooking, 15% review, 15% progression)
  • Session length now varies (30-60 min) based on grid size and player count
  • Simplified to 3 exploration stats: Foraging, Combat, Social (removed Discovery and Puzzles)
  • Point-buy system: Specialists get 2 points to distribute + automatic +2 in specialty (4 total); Chef gets 4 points to distribute (4 total)
  • Decided to focus on exploration stats first, defer cooking stats until cooking mechanics are designed
  • Resolution: d20 + stat bonus
  • Character System now In Progress (20% - up from 5%)
  • Next up: Create Chef character document, then define remaining 5 specialists

Session 5: Exploration Phase - Completed all numbered card tables

  • Completed Clubs (environmental events) numbered card table (Ace-10)
  • Completed Hearts (proteins/mains) numbered card table (Ace-10)
  • Completed Diamonds (vegetables/sides) numbered card table (Ace-10)
  • Designed two d20 resolution systems: Narrative (for encounters) and Quantity (for foraging)
  • Created shared complication/bonus tables for Nat 1s and Nat 20s
  • Added Spades d20 resolution mechanics (was missing)
  • Reorganized card system into modular file structure (6 separate files)
  • Exploration Phase now 70% complete (up from 30%)
  • Overall game progress: 25% complete (up from 15%)
  • Next up: Movement rules and remaining Exploration Phase tasks

Session 4: Decision Log accuracy update

  • Corrected “Locked-In Decisions” to separate framework approaches from completed mechanics
  • Moved Character System implementation to Priority 1 (was incorrectly marked as locked/complete)
  • Updated Cooking Phase status from “In Progress (40%)” to “Not Started (10% - framework only)”
  • Updated Review Phase status from “Ready (20%)” to “Not Started (5% - framework only)”
  • Corrected Progress Tracking percentages to reflect actual completion (Overall: 15% not 40%)
  • Clarified that only CONCEPTS are locked, actual mechanics are NOT designed
  • Identified Character System as Priority 1 blocker (need character details before cooking mechanics)

Session 3: Exploration Phase - Encounter tables and wiki structure

  • Completed Spades (social encounters) numbered card table (Ace-10)
  • Split Exploration Phase Mechanics into modular wiki documents
  • Created: Exploration Grid and Movement, Exploration Card System, Exploration Resolution
  • Updated game-focus skill with vault wiki structure guidelines and session wrap-up protocol
  • Removed Design Status from individual documents (centralized in Decision Log)
  • Next up: Clubs environmental events table

Session 2: Exploration Phase card meaning system design

  • Defined grid sizes and scaling (5x3 to 5x6)
  • Designed exploration turn limit system
  • Established face card types and scaling
  • Defined card suit meanings (Red = Foraging, Black = Encounters/Events)
  • Designed all face card meanings (J/Q/K for each suit)
  • Created wiki-style document structure with linking
  • Updated game-focus skill with vault structure guidelines
  • Created “Exploration Phase Mechanics.md” document
  • Updated Exploration Phase to In Progress

Session 1: Created structured Decision Log & Backlog

  • Moved locked decisions to top
  • Added priority tiers and status tracking
  • Incorporated cooking phase decisions from design session
  • Added progress tracking and current focus