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- Started collaborative review of all 10 Black Cards prompts (same process as Red Cards)
- Revised 5 cards: Ace, 2, 3, 4, 5 (5 remaining: 6-10)
- Ace (Authority/Unstable terrain): Removed ominous/prescriptive language, focused on obstacle appearing
- 2 (Expert/Markings): Cut over-explanatory ending, kept mystery of decoding information
- 3 (Traveler/Shortcut): Full atmospheric treatment - blended two options for vivid scene of help arriving
- 4 (Territorial creature/Narrow passage): Atmospheric prompt emphasizing demands/tribute/respect
- 5 (Supplies): Redesigned suit meanings (Rival competing vs Protected cache), atmospheric discovery with tension
- Established atmospheric tone as preferred approach - longer prompts (3-4 sentences) that paint vivid scenes
- Identified pattern issue: early prompts were too prescriptive/mechanical, needed scene-painting instead
- Updated card 5 suit meanings: ♠ Rival competing for supplies / ♣ Cache protected by traps (maintains social/environmental pattern)
- Noted future task: Revisit Nat 1/Nat 20 roll tables - may need separate tables for Red Cards vs Black Cards
- Session paused at card 6 - ready to continue with remaining 5 cards next session