Ratchase

A focused breeding and training ground for Ratog chariot teams in the Gnawlands of Vrekshaal, surrounded by reinforced racing lanes and training courses.

The fast skirmisher units and Giant War-Rat chariot teams that constitute the Ratog military’s offensive mobility are not produced incidentally. The breeding that selects for the combination of speed, size, and trainability that chariot work requires, and the training that converts capable animals and skilled handlers into functional combat teams, requires dedicated infrastructure. Ratchase is that infrastructure: a settlement whose primary purpose is producing the chariot capability that Vrekshaal fields at need.

The reinforced racing lanes that circle the settlement are the most visible feature from outside — long straight sections and measured curves maintained in the hard-packed ground, designed for sustained high-speed training in conditions that approximate operational use. The training courses in the settlement’s interior are more varied: obstacle courses, terrain variations, and simulated engagement conditions that develop the chariot teams’ capacity for the complex field positions that combat requires. Chronicle Project accounts that describe Ratchase from the outside note that the scale of the infrastructure makes the settlement’s purpose unambiguous even to observers who did not know what they were approaching.

Breeding Program

The Giant War-Rats bred at Ratchase are selected specifically for chariot traits — different from the bonded war-rat handlers’ mounts bred at Gnarr-Keep. Chariot war-rats require pair compatibility (most chariots use two animals), sustained high-speed capacity over engagement distances, and responsiveness to handler direction in the noise and chaos of combat. The breeding program selects for these traits across generations; the accumulated knowledge of which pairings produce which outcomes is held by Ratchase’s specialist breeders.

The young animals produced at Ratchase go through staged training with specialist handlers before being advanced to chariot team conditioning. Animals that do not meet the standards for chariot work are assessed for other roles — the Ratog resource philosophy does not discard a useful animal because it did not meet the highest standard of a specific program.

Handler training is conducted at Ratchase alongside the animals. Ratog chariot doctrine treats handler and animal as a unit that must be trained as a unit — the war-rat’s responsiveness to a specific handler’s direction is part of what chariot effectiveness requires, and that responsiveness is developed through shared training rather than through late-stage integration. Ratchase accordingly has a dual population: the specialist breeders and their animals in the earlier development stages, and the handler trainees and their assigned teams in the conditioning phase. The training lanes and obstacle courses serve both populations at different stages of the same preparation process.

Operational Deployment

Chariot teams completed at Ratchase are assigned to operational units and deployed from Gnarr-Keep or forward positions as conflict requires. The settlement itself does not maintain large standing chariot forces — it produces them and sends them where they are needed. The training lanes remain active for refresher work, for development of new tactical configurations, and for the ongoing breeding program that ensures supply is maintained ahead of demand.

Chariot warfare in Vrekshaal’s scrub-flat terrain provides the mobility advantage that Ratog tactical doctrine prizes: the ability to close for sling engine range, deliver fire, and break contact before a force optimized for different engagement distances can effectively respond. Ratchase’s output is the instrument that makes this doctrine executable at the scale the enclave’s operational history requires.