Gnawlands of Vrekshaal

The Ratogs rule a harsh stretch of ground called Vrekshaal, a broken land of stone ridges, scrub flats, and half-buried ruins where absolutely nothing goes to waste.

In Vrekshaal, absolutely nothing goes to waste. The land itself — broken stone ridges, scrub flats, half-buried ruins — demands this. What cannot be eaten is repurposed; what cannot be repurposed is stored. The Ratogs who govern this territory apply the same principle to lives: King Ray-Gon’s governing philosophy holds that lives are valuable resources to be managed and deployed effectively, but never truly expendable in the pursuit of survival. It is a philosophy the land has enforced across generations.

Geography

Vrekshaal sits strategically between the volatile Craterfang Hills and the shifting channels of the Murkflow River, with the dense Blackrindle Woods marking its western edge. What surface maps suggest is only part of the picture. Beneath the difficult scrub-flats runs a massive, organized maze of old tunnels, quarries, and reinforced warrens that comprise the true bulk of Ratog holdings.

Ratogs stand about as tall as humans but possess broader chests and arms, built densely and thickly. Outsiders occasionally joke about “rodents of unusual size.” Among the Ratogs, this stature is simply the standard form of a person — efficient and sturdy.

Political Structure and Society

Command is centralized under King Ray-Gon, who governs with a practical philosophy. Society operates with clear hierarchy and efficient use of all available labor.

Vrekshaal integrates other species — including Molekin, Vole Clans, and Tunnel-Creepers — into support formations and shock waves, bolstering Ratog armies when needed. To outsiders, Vrekshaal feels crowded, tense, and perpetually moving. To the Ratogs, this density is simply efficient. No space is wasted, no scrap of steel is ignored, and life, while abundant, is utilized with purpose.

Military Doctrine

The Ratogs prioritize pressure, mobility, and ranged combat over prolonged close-quarters engagements. Ratog warfare favors layered missile fire — bows, crossbows, sling engines, and catapults — over heavy armor and shields. Fast skirmisher units and chariots drawn by Giant War-Rats are the preferred operational formations.

Giant War-Rats are ubiquitous in Vrekshaal: some serve as mounts for scouts and nobles, others haul wagons or guard tunnel gates. The largest are bonded to specific handlers and trained from birth. Killing one is considered a deliberate act of war against the enclave.

Neighbors and Enemies

The primary external pressure comes from the eastern border, where resources grind against the edge of the Saurian Empire.

  • Saurian Empire (East): Both the Ratogs and the Saurians contest the mineral-rich banks of the Murkflow River — salt deposits, fresh water access, and valuable subterranean fungus beds. Treaties fail quickly and consistently. Raids and counter-raids are routine. The Ratogs perceive the Saurians as predictable but dangerous; the Saurians view the Ratogs as swarming vermin with pretensions of royalty. Neither side anticipates lasting peace.
  • Hobbits (Brindleward): The lands of the Hobbits lie to the North-East. Hobbits view the Ratogs as potential predators, leading to mutual suspicion and occasional border conflicts over land and resources.

Notable Settlements and Points of Interest

  • Gnarr-Keep (Capital): A massive, layered fortress-city cut deep into the Craterfang Hills. Houses King Ray-Gon’s court, extensive armories, and the controlled breeding vaults for war-rats.
  • Skittercross: A major trade and caravan hub at the shallowest, most guarded crossing of the Murkflow River.
  • Woldnook: A surface town backed by deep warrens near the Blackrindle Woods, primarily known for training and organizing the lesser rodent auxiliaries.
  • Clatterfen Hold: A marsh-edge settlement controlling several large catapult platforms overlooking the eastern approaches toward Saurian territory.
  • Ratchase: A focused breeding and training ground for chariot teams, surrounded by reinforced racing lanes and training courses.
  • Burrowdeep Annex: An expansive underground city beneath ancient surface ruins, serving as a critical fallback stronghold and supply reserve that has never been breached.

See also Ratogs, Saurians, and Hobbits.