Ratogs
Densely built, efficient people ruled by King Ray-Gon under a philosophy where nothing is wasted — territory, resources, or lives. Organize through central hierarchy and ranged combat doctrine.
The Ratogs rule Vrekshaal — a broken land of stone ridges, scrub flats, and half-buried ruins — under a governing philosophy that applies to territory, resources, and people alike: absolutely nothing goes to waste. What cannot be eaten is repurposed. What cannot be repurposed is stored. King Ray-Gon holds that lives are valuable resources to be managed and deployed effectively, but never truly expendable. It is a philosophy the land itself has enforced across generations.
Ratogs stand about as tall as humans but possess broader chests and arms, built densely and thickly for efficiency rather than speed. To outsiders they occasionally suggest “rodents of unusual size”; among the Ratogs themselves, this stature is simply the standard form of a person. Vrekshaal’s true holdings are not the surface scrublands but a massive, organized maze of old tunnels, quarries, and reinforced warrens that comprise the bulk of Ratog civilization.
Society operates with clear hierarchy and efficient use of all available labor. Vrekshaal integrates other species — Molekin, Vole Clans, and Tunnel-Creepers — into support formations and shock waves, bolstering Ratog armies when needed. To outsiders, this density feels crowded, tense, and perpetually moving. To the Ratogs, this is simply efficiency: no space is wasted, no scrap of steel is ignored, and life, while abundant, is utilized with purpose.
Military doctrine prioritizes pressure, mobility, and ranged combat over prolonged close-quarters engagements. Ratog warfare favors layered missile fire — bows, crossbows, sling engines, and catapults — combined with fast skirmisher units and chariots drawn by Giant War-Rats. These creatures are ubiquitous: some serve as mounts for scouts and nobles, others haul wagons or guard tunnel gates. The largest are bonded to specific handlers and trained from birth. Killing one is considered a deliberate act of war against the enclave.
The primary external pressure comes from the east, where the Saurian Empire contests the mineral-rich banks of the Murkflow River. Treaties fail consistently. Raids and counter-raids are routine. The Ratogs perceive the Saurians as predictable but dangerous; the Saurians view the Ratogs as swarming vermin with pretensions of royalty. Neither side anticipates lasting peace.
For settlements, military doctrine, and neighbor relations in detail, see The Gnawlands of Vrekshaal.
See also Lands of Thrapsus and Their Peoples, Saurians, and Hobbits.