EST. 2026
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VOL. 1 — NO. 36
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Character Mechanics

Canonical reference for how characters work in Chef RPG - stats, creation, and resolution

Character Mechanics

This is the canonical reference for how characters work in Chef RPG. All character-related documents link here.

Exploration Stats

Characters have three exploration stats:

  1. Foraging - Finding and gathering ingredients
  2. Combat - Fighting creatures and defending the crew
  3. Social - Negotiating, charming, bribing, persuading

(Discovery happens by default through narrative. Puzzles removed as unclear.)

Character Creation (Point-Buy System)

All characters have a total stat value of 4 points, distributed differently:

Chef (Baseline):

  • Gets 4 points to distribute freely across the 3 exploration stats
  • No automatic bonuses
  • Maximum flexibility in stat allocation

Focused Specialists (Single +2 bonus):

  • Forager: Automatic +2 Foraging + 2 points to distribute
  • Butcher: Automatic +2 Combat + 2 points to distribute
  • Host: Automatic +2 Social + 2 points to distribute
  • Exceptional in one area, flexible in others

Hybrid Specialists (Dual +1 bonuses):

  • Pastry Chef: Automatic +1 Foraging, +1 Social + 2 points to distribute
  • Food Scientist: Automatic +1 Combat, +1 Foraging + 2 points to distribute
  • Good at two areas instead of exceptional in one

Examples:

  • Forager (Focused): Foraging +2 (auto), Combat +2, Social +0 = Total +4
  • Pastry Chef (Hybrid): Foraging +2, Combat +0, Social +2 = Total +4 (includes +1/+1 auto)
  • Chef (Baseline): Foraging +2, Combat +1, Social +1 = Total +4 (all manual)

Resolution System

When a challenge arises:

  • Roll d20 + relevant stat bonus
  • Results determine outcome quality (specific thresholds defined per challenge type)

Who rolls in group play:

  • Group discusses and decides who rolls based on narrative
  • Anyone can attempt any roll
  • Specialists have higher bonuses in their specialty, but aren’t required to roll

Combat Resolution:

  • Combat uses the standard d20 + Combat stat resolution - no special combat rules
  • Combat encounters use the Narrative Resolution system
  • Roll d20 + Combat stat, compare to outcome thresholds
  • Combat is treated like any other exploration challenge (Social, Foraging, etc.)

Solo vs Group Play

Solo Play:

  • Player controls the Chef
  • Hires NPC crew members as restaurant gains prestige
  • NPC crew provide mechanical buffs (their stat bonuses)
  • Player narrates how crew contributes to the story

Group Play:

  • One player must be the Chef
  • Other players choose from five specialist roles
  • As restaurant gains prestige, group can hire additional NPC crew for extra buffs

Universal Rule

Everyone can attempt everything - No character is locked out of any action. Specialists just have better odds in their specialty area.