This document defines what information goes on individual character sheets. This design serves as the blueprint for all 6 character types (Chef + 5 specialists).
For shared party resources, see Restaurant Sheet Design.
Sheet Contents
Identity Section
Character Name: [Player-chosen name]
Role: [Chef | Forager | Butcher | Pastry Chef | Host | Food Scientist]
Role Description: Brief 1-2 sentence description of what this character does
Exploration Stats
Characters have three exploration stats for use during the Exploration Phase. See Character Mechanics for complete rules.
Foraging: [ ] (bonus modifier) Combat: [ ] (bonus modifier) Social: [ ] (bonus modifier)
Point Allocation:
- Chef: 4 points to distribute across stats
- Specialists: 2 points to distribute + automatic +2 in specialty stat (4 total)
Resolution: Roll d20 + stat bonus
Cooking Stats
[TBD - Cooking mechanics not yet defined]
Specialty Bonus: [Role-specific note]
- Chef: No automatic cooking bonuses (baseline character)
- Specialists: +4 bonus to specific cooking actions (details TBD)
Individual Progression
Personal Reputation/Level: [ ]
- Represents how skilled YOU are as this character
- Personal progression path
- May affect wages or unlock personal abilities
Personal Money/Wages: [ ]
- Individual earnings
- Separate from Restaurant Fund (see Restaurant Sheet Design)
Personal Equipment
Owned Gear/Tools:
- Equipment purchased and owned by this individual character
- [Space for listing items]
Design Notes
Two-Sheet System:
- Individual sheets track personal stats and progression
- Restaurant sheet tracks shared party resources
- Works for both solo (1 character sheet + restaurant sheet) and group play (multiple character sheets + 1 shared restaurant sheet)
Dual Reputation System:
- Individual Reputation: How good you are at your role
- Restaurant Reputation: How famous the restaurant is (tracked on Restaurant Sheet)
- Both systems work together for progression