EST. 2026
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VOL. 1 — NO. 36
ARTICLE

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ARTICLE

Chef

The baseline character - restaurant owner and head of the kitchen, required in every game

Chef

The Chef is the baseline character in Chef RPG - the owner and head of the kitchen. They’re required in every game and represent the player’s restaurant.

Overview

Role: Generalist/Leader - The baseline character with no specialty bonuses

Required: Yes - At least one player must be the Chef

  • Solo play: You are the Chef (plus hired NPC specialists)
  • Group play: One player is the Chef, others play specialists

Narrative: It’s YOUR restaurant. You’re the head of the kitchen and responsible for the final dish.

Mechanical Identity: The Chef has no automatic bonuses, making them the baseline for comparison. While specialists get +2 automatic bonus in their specialty stat, the Chef distributes all points manually for flexibility.

Character Sheet

See Character Sheet Design for complete sheet structure. See Character Mechanics for resolution rules.

Identity Section

Character Name: [Choose your Chef’s name]

Role: Chef

Role Description: The head of the kitchen and restaurant owner. A generalist who coordinates the team and ensures the final dish is perfect.

Exploration Stats

The Chef gets 4 points to distribute across three exploration stats:

Foraging: [ ] (bonus modifier)

  • Finding and identifying ingredients in the wild
  • Knowing what’s edible and what’s valuable

Combat: [ ] (bonus modifier)

  • Fighting creatures for protein
  • Defending the party from threats

Social: [ ] (bonus modifier)

  • Negotiating with merchants and NPCs
  • Charming, bribing, or persuading

Point Allocation: Distribute your 4 points however you want.

Resolution: Roll d20 + stat bonus when facing exploration challenges.

Example Stat Distributions

Balanced Chef (Generalist)

  • Foraging +1, Combat +1, Social +2
  • Good at everything, excels at talking

Combat Chef (Protein Specialist)

  • Foraging +1, Combat +3, Social +0
  • Fights for rare meats, relies on team for socializing

Forager Chef (Ingredient Hunter)

  • Foraging +3, Combat +1, Social +0
  • Finds the best ingredients, avoids fights

Social Chef (Negotiator)

  • Foraging +0, Combat +0, Social +4
  • Talks their way through everything, buys ingredients

Cooking Stats

[TBD - Cooking mechanics not yet defined]

Specialty Bonus: None

  • The Chef has no automatic cooking bonuses (unlike specialists who get +4 to specific actions)
  • This makes the Chef the baseline - versatile but not exceptional in any one area

Individual Progression

Personal Reputation/Level: [ ]

  • How skilled you are as a Chef
  • Your personal progression as the restaurant owner

Personal Money/Wages: [ ]

Personal Equipment

Owned Gear/Tools:

  • Chef’s knife
  • Personal cooking tools
  • [Add equipment purchased during progression]

How to Play the Chef

Your Role in the Party

Leader and Coordinator:

  • In group play, you often guide the discussion about who should roll
  • You’re the tie-breaker when the party can’t decide
  • It’s your restaurant, so you have final say

Generalist Backup:

  • You can attempt any challenge, even without bonuses
  • When specialists aren’t available (solo) or present (group), you step up
  • Your flexibility is your strength

The Final Word:

  • During cooking, you coordinate the team’s efforts
  • During reviews, you present the dish
  • During progression, you decide restaurant upgrades

Strengths

Flexibility - Distribute points to match your playstyle ✅ Always present - Required character means you’re always in the game ✅ Narrative authority - It’s your restaurant, your vision ✅ Solo-capable - Works perfectly in solo play with NPC crew

Weaknesses

No automatic bonuses - Specialists get +2 in their stat, you don’t ❌ No cooking specialty - Specialists get +4 to specific cooking actions, you don’t ❌ Jack of all trades - You’re decent at everything but not exceptional

Tips for Playing

During Exploration:

  • Consider your stat distribution when volunteering for challenges
  • Let specialists handle their specialties when possible
  • Step up when no one else can

During Cooking:

  • Coordinate who does what (you’re the head chef)
  • Handle tasks that don’t match specialist bonuses
  • Keep an eye on the cooking clock

During Progression:

  • Balance restaurant upgrades (help everyone) vs personal gear (help you)
  • In solo play, consider which NPC specialists to hire first
  • Your reputation unlocks better jobs - don’t neglect it

Chef in Different Modes

Solo Play (Chef + NPC Crew)

You are the Chef with hired NPC specialists who provide bonuses:

  • You make all decisions
  • NPCs provide their specialist bonuses during exploration and cooking
  • You control the restaurant and all progression choices

Group Play (Chef + Player Specialists)

You are one player among several:

  • Guide discussion but collaborate on decisions
  • Your role is leader/coordinator, not dictator
  • Share the spotlight - let specialists shine in their areas

Example Chef: Remy the Traveling Chef

Character Name: Remy Stat Distribution: Foraging +2, Combat +0, Social +2 Concept: A wandering chef who finds ingredients and charms clients, avoids fights

Personality: Friendly and enthusiastic about food, prefers talking to fighting

Play Pattern:

  • Volunteers for foraging and social challenges
  • Lets the Butcher handle combat encounters
  • Coordinates cooking with excitement and energy

Equipment: Well-worn chef’s knife, ingredient notebook, lucky spatula