EST. 2026
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VOL. 1 — NO. 36
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Clubs Table

Environmental Events during exploration

Environmental Events during exploration.

← Back to: Exploration Card System

How to Use This Table

  1. Flip a Clubs card → identifies the environmental situation
  2. Roll d20 + relevant stat to resolve (use Narrative Resolution System)
  3. Group decides who rolls and which stat applies (Foraging, Combat, or Social)

→ Resolution system: Exploration Card System - Narrative Resolution → Complication/Bonus tables: Exploration Complication and Bonus Tables → Character stats: Character Mechanics

Clubs ♣ - Environmental Events

CardEncounterFantasy Example
AceUnstable GroundCrumbling dungeon floor, shifting sand, or icy surface
2Blocked PathFallen debris, locked gate, or overgrown vegetation
3Hidden CacheAbandoned supplies, forgotten stash, or lost equipment
4Structural PuzzleAncient mechanism, pressure plates, or moving platforms
5Narrow PassageTight squeeze, rickety bridge, or precarious ledge
6Strange MarkingsMysterious symbols, warning signs, or ancient graffiti
7Loose EquipmentYour gear snags, pack tears, or tool breaks
8Shortcut OpportunityHidden passage, natural tunnel, or convenient gap
9Environmental HazardSlippery moss, loose rocks, or low-hanging obstacles
10Fog BankThick mist rolls in, limiting visibility and navigation
JackOverpriced MerchantChoose any merchant table but costs are doubled
QueenSaboteur/Troublemaker NPCTries to steal, mislead, or hinder you
KingDisaster EventSomething goes wrong in a comical/chaotic way