Environmental Events during exploration.
← Back to: Exploration Card System
How to Use This Table
- Flip a Clubs card → identifies the environmental situation
- Roll d20 + relevant stat to resolve (use Narrative Resolution System)
- Group decides who rolls and which stat applies (Foraging, Combat, or Social)
→ Resolution system: Exploration Card System - Narrative Resolution → Complication/Bonus tables: Exploration Complication and Bonus Tables → Character stats: Character Mechanics
Clubs ♣ - Environmental Events
| Card | Encounter | Fantasy Example |
|---|---|---|
| Ace | Unstable Ground | Crumbling dungeon floor, shifting sand, or icy surface |
| 2 | Blocked Path | Fallen debris, locked gate, or overgrown vegetation |
| 3 | Hidden Cache | Abandoned supplies, forgotten stash, or lost equipment |
| 4 | Structural Puzzle | Ancient mechanism, pressure plates, or moving platforms |
| 5 | Narrow Passage | Tight squeeze, rickety bridge, or precarious ledge |
| 6 | Strange Markings | Mysterious symbols, warning signs, or ancient graffiti |
| 7 | Loose Equipment | Your gear snags, pack tears, or tool breaks |
| 8 | Shortcut Opportunity | Hidden passage, natural tunnel, or convenient gap |
| 9 | Environmental Hazard | Slippery moss, loose rocks, or low-hanging obstacles |
| 10 | Fog Bank | Thick mist rolls in, limiting visibility and navigation |
| Jack | Overpriced Merchant | Choose any merchant table but costs are doubled |
| Queen | Saboteur/Troublemaker NPC | Tries to steal, mislead, or hinder you |
| King | Disaster Event | Something goes wrong in a comical/chaotic way |