Session 28 — March 8, 2026
What Happened
Resolved the last open issue from Session 27. Playtesting confirmed no ingredient-gathering moments existed in the exploration tables. Designed and locked the gathering mechanic, then rewrote 7 encounter prompts.
What Was Accomplished
- Locked: Ingredients gathered = cooking flips — variable dish complexity is a feature, not a problem
- Locked: Gathering is implied — no explicit “you find an ingredient” language; the situation communicates it
- Locked: ~45% of encounters yield ingredients — 12 of 26 entries across both tables
- Rewrote
exploration-red.md— R4 (creature → edible creature), R8 (guide → takes you to a source), RK (massive creature → you notice what it’s been feeding on) - Rewrote
exploration-black.md— BA (settlement → has stores), B4 (building → smokehouse/larder), B7 (machine → food processor), B10 (transport → still loaded) - Updated
cooking.md— flip count now comes from gathered ingredients; removed solo “three flips” fallback - Updated
vault-knowledge.md— Cooking and Exploration sections updated
What We Didn’t Do
- Did not playtest the new prompts yet
Next Session
- Playtest with the new gathering mechanic
- Verify that implied gathering reads clearly at the table without instruction
- Cooking table edit pass still flagged: Red 4, Black 2, Black Q