EST. 2026
Today's Specials
VOL. 1 — NO. 36
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ARTICLE

Session 29 — Holistic Review and Document Restructure

Full critique pass on all active docs. Fixed mechanics gaps, resolved contradictions, rebuilt navigation, and separated all tables into embeddable files.

Session 29 — March 9, 2026

Summary

Conducted a holistic review of all active game documents. Identified and resolved mechanic gaps, inconsistencies, and structural issues. Rebuilt navigation across all 16 pages. Separated every inline table into its own embeddable file.


✅ Locked: Exploration → Cooking Bridge

Tally marks on the index card track ingredient gathering during exploration. That count becomes the cooking flip count. Added tally instruction to exploration.md and updated cooking.md to reference it.


✅ Locked: Presentation Uses Rank Only (No Suit)

The presentation reaction table uses rank only. Removed all suit language from layer-3.md. Confirmed presentation-reactions.md is rank-only.


✅ Locked: World Mechanic Has a Payoff

Added explicit world-lens paragraph to exploration.md — the Flip 1 world (Block, Plush, Pocket, Wild) filters how every encounter is read, parallel to how Location filters it.


✅ Locked: Reshuffle Rule Is In the Right Places

Reshuffle rule (shuffle and keep going if the deck runs out) added to both exploration.md and cooking.md. Previously only existed in game-loop.md.


✅ Locked: Character Card = Index Card

Clarified in character-creation.md that “character card” means the index card. One sentence addition. No ambiguity remains.


✅ Locked: Solo Play Is Supported

Added solo play paragraph to introduction.md. Framing: nothing changes — flip, draw, narrate. When rules say “pass the sketchbook,” start a new section. When they say “the group decides,” you decide.


✅ Locked: Layer 3 Briefs Live Only in layer-3.md

Removed inline Layer 3 Brief blockquotes from exploration.md, job-creation.md, credits.md, and example-playthrough.md. The consolidated reference lives in layer-3.md.


✅ Locked: All Tables Are Separate Embeddable Files

Every inline table extracted to its own file. Parent pages use @[]() embed syntax. Tables created this session:

  • character-class.md
  • character-personality.md
  • character-calling.md
  • session-0-name.md
  • session-0-tagline.md
  • presentation-reactions.md
  • misc-dish-names.md
  • misc-complications.md

✅ Locked: Sequential Navigation on All Pages

Every page has prev/next links. Full chain: Introduction → Game Loop → Session 0 → Character Creation → Job Creation → Flip 1 → Flip 2 → Flip 3 → Flip 4 → Flip 5 → Exploration → Cooking → Presentation → Misc Tables → Example Playthrough → Credits


Files Updated

  • introduction.md — Solo play paragraph added, nav added
  • game-loop.md — Nav added
  • session-0.md — Tables replaced with embeds, nav added
  • character-creation.md — Character card clarified, tables replaced with embeds, nav added
  • job-creation.md — Layer 3 Brief removed, nav added
  • job-client.md through job-countdown.md — Nav added to all five
  • exploration.md — Tally mechanic, world-lens paragraph, reshuffle rule, Layer 3 Brief removed, nav added
  • cooking.md — Tally reference, reshuffle rule, nav added
  • presentation.md — Table replaced with embed, nav added
  • misc-tables.md — Tables replaced with embeds, nav added
  • example-playthrough.md — Layer 3 Brief removed, nav added
  • credits.md — Layer 3 Brief removed, nav added
  • layer-3.md — Fixed three stale briefs (flip count, presentation suit, misc tables list)

Files Created

  • character-class.md, character-personality.md, character-calling.md
  • session-0-name.md, session-0-tagline.md
  • presentation-reactions.md
  • misc-dish-names.md, misc-complications.md

Captured Session 29 — March 9, 2026. Structural work complete. Docs are clean and navigable. Ready for playtesting pass and example playthrough.