Session 29 — March 9, 2026
What Happened
Full holistic review of all active game documents. Critique identified 10 issues. Fixed everything actionable immediately, deferred example playthrough until post-playtesting.
What Was Accomplished
Mechanics fixes
- Added tally mechanic to
exploration.md— ingredient gathering tracked on index card, count = cooking flips - Updated
cooking.mdto reference the tally instead of a fixed flip count - Locked presentation as rank-only — removed suit language from
layer-3.md - Added world-lens paragraph to
exploration.md— Flip 1 world filters how encounters read - Added reshuffle rule to
exploration.mdandcooking.md(previously only ingame-loop.md) - Clarified “character card” = index card in
character-creation.md - Added solo play paragraph to
introduction.md
Layer 3 housekeeping
- Updated three stale briefs in
layer-3.md(flip count, presentation suit, misc tables list) - Removed Layer 3 Brief blockquotes from four individual pages
Navigation
- Added sequential prev/next links to all 16 pages
- Changed exploration and cooking table links to
@[]()embed syntax
Table extraction
- Created 8 standalone table files (class, personality, calling, restaurant name, tagline, reactions, dish names, complications)
- Updated 4 parent pages to use
@[]()embeds
What We Didn’t Do
- Example playthrough — deferred until post-playtesting
- Credits content — still a stub
Next Session
- Playtesting pass with current docs
- Verify tally mechanic reads clearly without instruction
- Verify implied ingredient gathering lands naturally
- Write example playthrough when playtesting is complete