EST. 2026
Today's Specials
VOL. 1 — NO. 36
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Session 30 — Character Class Redesign

Redesigned the four character classes with new narrative lenses.

Session 30 — April 19, 2026

Summary

Redesigned the character class system from 6 classes to 4. Each class is now anchored to a clear narrative lens that defines how that character sees and interprets the world.


✅ Locked: Four Character Classes

Replaced the six-character system (Chef + 5 specialists) with a four-class system, each mapped to a suit:

SuitClassLens
♥ HeartsBakerSees order in the process — timing, texture, proof. What has to happen first?
♦ DiamondsButcherSees the useful cut — joint, trim, salvage. What’s worth keeping on the board?
♣ ClubsBarbaquereSees heat rewriting the surface — smoke, char, patience. What wants the flame?
♠ SpadesBrewerSees liquids turning — steep, ferment, blend. What needs time to finish?

Each class is a narrative lens, not a mechanical modifier. All classes flip the same cards and draw the same dishes — class tells you how your character sees the world.


Files Updated

  • character-class.md — Replaced class table with Baker, Butcher, Barbaquere, Brewer and their lenses

Decision Impact

  • Character creation now uses 4 suits instead of 6
  • All character references across the game now point to these four lenses
  • Character personality and calling mechanics remain unchanged

Captured Session 30 — April 19, 2026. Character class redesign complete.