Session 30 — April 19, 2026
Summary
Redesigned the character class system from 6 classes to 4. Each class is now anchored to a clear narrative lens that defines how that character sees and interprets the world.
✅ Locked: Four Character Classes
Replaced the six-character system (Chef + 5 specialists) with a four-class system, each mapped to a suit:
| Suit | Class | Lens |
|---|---|---|
| ♥ Hearts | Baker | Sees order in the process — timing, texture, proof. What has to happen first? |
| ♦ Diamonds | Butcher | Sees the useful cut — joint, trim, salvage. What’s worth keeping on the board? |
| ♣ Clubs | Barbaquere | Sees heat rewriting the surface — smoke, char, patience. What wants the flame? |
| ♠ Spades | Brewer | Sees liquids turning — steep, ferment, blend. What needs time to finish? |
Each class is a narrative lens, not a mechanical modifier. All classes flip the same cards and draw the same dishes — class tells you how your character sees the world.
Files Updated
character-class.md— Replaced class table with Baker, Butcher, Barbaquere, Brewer and their lenses
Decision Impact
- Character creation now uses 4 suits instead of 6
- All character references across the game now point to these four lenses
- Character personality and calling mechanics remain unchanged
Captured Session 30 — April 19, 2026. Character class redesign complete.