EST. 2026
Today's Specials
VOL. 1 — NO. 36
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Session 30 — Character Class Redesign

Redesigned character classes from 6 to 4 with distinct narrative lenses.

Session 30 — April 19, 2026

What We Did

Redesigned the character class system from a 6-character setup to a focused 4-class system. Each class now has a clear narrative lens that defines how that character sees and interprets the game world.

New Character Classes

SuitClassNarrative Lens
♥ HeartsBakerSees structure and precision. How do the pieces fit together?
♦ DiamondsButcherSees utility and function. What’s worth keeping?
♣ ClubsBarbaquereSees transformation and boldness. What happens when you turn up heat?
♠ SpadesBrewerSees potential and combination. What becomes possible together?

Files Updated

  • character-class.md — Updated the class table with new classes and lenses
  • decision-log.md — Updated “Characters” locked decision to reflect 4-class system
  • revision-history.md — Updated current focus and added session reference

Next Steps

  • Update character-related sections in Layer 4 zine content to align with new classes
  • Ensure character creation page reflects the four-lens structure
  • Continue zine writing with balanced detail across all sections

Decision Locked

Four Character Classes are now locked. Baker, Butcher, Barbaquere, Brewer define the four narrative lenses. All character-related mechanics and documentation now use this system.