Session 30 — April 19, 2026
What We Did
Redesigned the character class system from a 6-character setup to a focused 4-class system. Each class now has a clear narrative lens that defines how that character sees and interprets the game world.
New Character Classes
| Suit | Class | Narrative Lens |
|---|---|---|
| ♥ Hearts | Baker | Sees structure and precision. How do the pieces fit together? |
| ♦ Diamonds | Butcher | Sees utility and function. What’s worth keeping? |
| ♣ Clubs | Barbaquere | Sees transformation and boldness. What happens when you turn up heat? |
| ♠ Spades | Brewer | Sees potential and combination. What becomes possible together? |
Files Updated
character-class.md— Updated the class table with new classes and lensesdecision-log.md— Updated “Characters” locked decision to reflect 4-class systemrevision-history.md— Updated current focus and added session reference
Next Steps
- Update character-related sections in Layer 4 zine content to align with new classes
- Ensure character creation page reflects the four-lens structure
- Continue zine writing with balanced detail across all sections
Decision Locked
✅ Four Character Classes are now locked. Baker, Butcher, Barbaquere, Brewer define the four narrative lenses. All character-related mechanics and documentation now use this system.