Session 31 — Simplify Job Creation
Date: May 2, 2026
Focus: Streamline job creation based on playtest feedback
What Happened
Playtesting revealed that world types (Block, Plush, Pocket, Wild) and tone were creating friction at the table. Players had their own world aesthetic in mind and paused too long interpreting the flipped world type. Decision: remove both entirely.
Locked Decisions
- Job creation reduced to 4 flips: Client, Event, Location, Urgency (was 5: Client, Event, Location, Tone, Countdown)
- Removed: World type mechanic (suit no longer determines which table column to use)
- Removed: Tone as a flipped element
- Renamed: “Countdown” → “Urgency” for clearer intent
- Simplified tables: All 4-column world-specific tables collapsed to single-column, genre-neutral entries
Why It Works
- Faster at the table: One fewer flip, no interpretive pause
- More player agency: Groups bring their own world/tone aesthetic
- Cleaner tables: Single-column is easier to scan than choosing between 4
- Same mechanics: Exploration, cooking, presentation unchanged — only the job generation changed
Files Updated
Core mechanics:
vault-knowledge.md— Updated Job Creation and Exploration sectionsjob-client.md— Now the main “Job Creation” entry page (was standalone job-creation.md)job-event.md— Simplified to single columnjob-location.md— Simplified to single columnjob-urgency.md— Created (replaces countdown concept)
Supporting docs:
exploration.md— Removed world type referencesintroduction.md— Updated to mention urgency instead of tone/countdowngame-loop.md— Updated diagram to show 4 flipslayer-3.md— Updated job creation descriptionpage-budget.md— Updated job section (still 6–8 pages, 4 tables instead of 5)character-creation.md— Updated navigation linkmanuscript.md— Updated navigation linkdecision-log.md— Added Session 31 locked decisionrevision-history.md— Updated current focus
New files:
play-examples.md— Optional inspiration showing the game in fantasy, cyberpunk, cartoon worlds
Archived:
job-countdown.md→archive-removed/job-tone.md→archive-removed/
Consolidated
- Removed standalone
job-creation.md - Merged intro content into
job-client.mdas the entry point - Streamlined the navigation flow
What’s Next
Continue Layer 4 (write the zine) with the new simplified structure. All remaining sections should reflect that:
- Job creation is 4 flips
- Players bring their own world/tone aesthetic
- Tables are simpler and faster to reference
The whole game stays in sync — no section should get ahead of the others in detail level.
Status: Complete
Next session: Continue zine writing with simplified job creation