Goblins and Hobgoblins
Two symbiotic species sharing the Ashbound March in an arrangement born of biological difference: Goblins as the administrative backbone, Hobgoblins as the enforcers and scavengers.
The Ashbound March is divided not by geography but by labor. Goblins and Hobgoblins occupy the same broken mountains and gray wastelands, and the arrangement between them is neither formal decree nor historical accident — it is the practical outcome of their biological differences, which has become so reliable it functions as a system.
Goblins are smaller and quicker, suited to the sustained concentration required for construction, fortification maintenance, labor coordination, and military training. They do not typically fight — they make sure someone is ready to fight, that the walls hold, and that food stores are counted. Hobgoblins are larger and tougher, specializing in mining, scavenging, and raiding across harsh terrain. A Hobgoblin warband without Goblin logistics fails immediately. A Goblin administrative network without Hobgoblin enforcement loses authority.
Governance is functional rather than ideological. No central authority unifies all holdings. Individual Hobgoblin warlords control territory through strength, with Goblin administrators maintaining continuity beneath them — a structure that survives leadership transitions precisely because it is designed to. Chronicle Project accounts document constant argumentation between the two species, described not as dysfunction but as the normal operating state that has sustained the March for generations.
The philosophy underlying this society is expressed through the concept of the Unbroken: to endure what the March demands of you is to have earned your place. The rock endures. The wind endures. Those who endure alongside them are not mourned when they fall. This is not a gentle culture; it is one where survival is the only virtue.
Military doctrine emphasizes terrain specialization: Goblin forces hold fortifications while Hobgoblin raiders employ ambush tactics in the surrounding landscape. The strategy is to make the cost of engaging the March higher than whatever the March offers in return — a calculation that most outside powers have historically agreed with.
For settlements, military doctrine, and neighbor relations, see The Ashbound March.
See also Lands of Thrapsus and Their Peoples, Pig-Faced Orcs, and Mon-Ogers.