Kingdom of Tercento
The Kingdom of Tercento is widely considered the largest and most organized human power in existence, and potentially the largest single civilizati...
Human civilizations across Thrapsus share a remarkable adaptability and a tendency to become significant factors in regional politics. The four largest human groups—the Lanshir Savanna, the Old Empire, the Roaring Wastes, and the Kingdom of Tercento—demonstrate the wide spectrum of human societal organization.
The Kingdom of Tercento is widely considered the largest and most organized human power in existence, and potentially the largest single civilization anywhere on the continent. The Kingdom prefers peace and stability, but its sheer size, strength, and strategic location make this an impossibility; its influence consistently pulls it into regional conflicts.
Geography and Demographics
Tercento spans a massive and varied territory, encompassing fertile heartlands, crucial trade rivers, and contested frontiers. Its populace is vast and highly organized, focusing on efficiency, logistics, and formalized military discipline. Their cities are massive, meticulously planned, and defended by extensive professional armies.
Political Structure and Way of Life
Tercento operates as a highly centralized, bureaucratic monarchy. The government prioritizes logistics, trade infrastructure, and military organization above all else. The lifestyle is ordered and hierarchical, with clear expectations of citizenship and military service. The sheer scale of their infrastructure—from standardized platemail armor for all infantry to vast trade networks—demonstrates a mastery of organization unmatched by their neighbors.
Military Doctrine
The Tercento military is a professional, disciplined force that utilizes overwhelming power as its primary deterrent and tool.
Tactics
They specialize in standardized formations, heavy infantry charges, and coordinated, overwhelming force.
Equipment
Their primary forces utilize heavy platemail infantry and standardized weaponry, designed for direct engagements and crushing enemy morale through sheer discipline and resilience. The frontier city of Marrowfall Bastide, for instance, is designed solely to absorb full-scale invasions and protect the heartland, a testament to their calculated military planning.
Neighbors and Enemies
The Kingdom of Tercento is located on a major landmass in the East/South-East coast, interacting with several powerful neighbors:
- Humans (The Old Empire): The disciplined Old Empire borders Tercento directly to the West. Relations are managed through formal, cautious alliances and trade protocols, characterized by mutual wariness.
- Humans (Lanshir Savanna): The Savanna borders Tercento to the South/West. Interactions involve a mix of trade and tension, as Tercento’s structured military views the Sitan’s “Swarm” tactics with apprehension.
- Caelthryn (Elves): The Elven realm lies to the North. Tercento maintains cautious diplomatic and trade relations, wary of the Elves’ unique magic and isolationist tendencies.
- Mining Coalition of Midivar: The powerful Dwarven Coalition is located centrally in the mountains to the West/North-West. Tercento values the Dwarves as crucial trade partners for metals and gems, carefully managing this vital economic relationship.
How Others See Them (Outlook)
Humanity across Thrapsus does not act as a single force, but its sheer presence shapes the world’s power dynamics. Human lands tend to become focal points for conflict, sometimes by accident, sometimes by choice. Tercento endures as the dominant force through sheer organization and logistical superiority, understanding that dealing with one type of human civilization doesn’t prepare anyone for interacting with the others.
Notable Settlements and Points of Interest
These cities function as critical administrative, commercial, and military hubs within the Kingdom:
- Valecent Prime (Capital): A vast administrative city where the complex operations of the military, trade commissions, and central governance intersect and are managed with massive efficiency.
- Ferisia: Known as the “pearl of commerce,” Ferisia is Tercento’s largest and most significant city, occupying the East/South-East coast with the highland fortress Ironhorn embedded in the peaks behind it. Its foundations predate Tercento’s dominance, reaching back to the Old Empire. The city is organized into four boroughs — Vethoss, Harrowmere, Thornoss, and Thornvar — built deliberately over centuries. The ruins of the original Great Library stand preserved in the civic borough of Thornoss alongside a new Library constructed in its shadow. A permanently sanctioned Midivar trade presence occupies the Dwarven Quarter in the harbor borough.
- Goldspire Junction: The vital trade heart of Tercento, linking key roads, rivers, and all major supply lines, ensuring the entire kingdom remains fed and armed.
- Marrowfall Bastide: A frontier city strategically engineered to absorb major invasions and protect the core heartland of the Kingdom.
- The Whispering Bridge: A colossal stone bridge near Goldspire Junction that spans a massive gorge. It is an engineering marvel that carries constant trade, designed with acoustic properties that make quiet conversation impossible while crossing, preventing espionage.
- The Ironhorn: The fortress dominating Ferisia, built directly into the side of a mountain peak. Its defenses are a combination of ancient stone and cutting-edge engineering, symbolizing the kingdom’s resilience.
- The Fields of Valour: Expansive, rolling plains near Marrowfall Bastide where the main Tercento armies conduct massive, formalized war games and training maneuvers year-round, preparing troops for the inevitable conflicts on the frontier.