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Archived Documents

Tracks documents that have been superseded or archived, preserving the design progression and decisions that led to changes

Archived Documents

This file tracks documents that have been superseded or archived, preserving the design progression and decisions that led to changes.


Session 18 — New Direction Archive (March 1, 2026)

Session 17 identified the root problem: 16 sessions of traditional RPG mechanics (dice, stats, card battles, phase-based win/lose) were fighting the game the players actually wanted. Session 18 locked in a new direction — Chef RPG is a collaborative creative prompt engine, not a traditional RPG.

This is the largest single archive event in the project’s history. Nearly every mechanics document from Sessions 1-17 is superseded. These documents are preserved for two reasons:

  1. Design history — They show how the game evolved and why decisions were made and unmade
  2. AI creativity research — This project explores whether genuine creative work can happen with AI assistance. The full trail of iteration, dead ends, and breakthroughs is part of that argument

→ See New Direction for why this happened → See Decision Log for the full archive manifest and new priorities

Exploration System (All Superseded)

DocumentArchived FromWhat It Contained
Exploration PhaseSessions 1-16High-level exploration design (grid-based, then oracle-based)
Exploration Phase MechanicsSessions 8-16Detailed exploration rules and procedures
Exploration Card SystemSessions 8-16Face card tiers, suit = difficulty mapping
Exploration Grid and MovementSessions 8-12Grid sizes (5x3 to 5x5), movement rules
Exploration ResolutionSessions 8-16d20 resolution tables, then oracle resolution
Exploration Complication/Bonus TablesSessions 14-16Oracle complication and bonus outcome tables

Replaced by: Prompt-based exploration where card flips generate creative situations the group draws/acts/describes. No resolution system — the group narrates outcomes.

Cooking System (All Superseded)

DocumentArchived FromWhat It Contained
Cooking Phase MechanicsSessions 8-16d20 cooking rolls, equipment dice, quality tiers, then card battles

Replaced by: Collaborative flip-draw-pass mechanic where players take turns drawing pieces of a dish.

Card Tables (All Superseded)

DocumentArchived FromWhat It Contained
Red Cards - IngredientsSessions 10-16Situation-based ingredient encounter tables
Black Cards - EncountersSessions 10-16Encounter type tables by card rank
Hearts TableSessions 1-10Already archived Session 10 (protein ingredients)
Diamonds TableSessions 1-10Already archived Session 10 (vegetable ingredients)
Clubs TableSessions 10-16Clubs suit encounter table
Spades TableSessions 10-16Spades suit encounter table

Replaced by: Cards now generate creative prompts, not lookup results. New prompt tables TBD.

Character System (Superseded)

DocumentArchived FromWhat It Contained
Character MechanicsSessions 1-16d20 + stat bonuses, point-buy creation, exploration stats
Character Sheet DesignSessions 8-12Stat-based character sheet layout

Replaced by: Characters as narrative lenses — no stats, no bonuses. Each character sees situations differently. New character lens cards TBD.

Session Structure (Superseded)

DocumentArchived FromWhat It Contained
Game StructureSessions 1-16Four-phase structure with percentage time allocations
Progression PhaseSessions 8-16Equipment upgrades, restaurant improvements
Event PhaseSessions 8-16Review/event phase mechanics

Replaced by: Three-beat structure (Job → Explore → Cook → Present). Presentation ends with punchline, not score. Progression TBD.

Partially Relevant (Concept Survives, Mechanics Superseded)

DocumentWhat SurvivesWhat’s Superseded
Job System5-star prestige tier conceptMechanical scaling details (grid sizes, card counts, etc.)
ChefCharacter identity and narrative roleStat blocks, mechanical bonuses
ButcherSameSame
ForagerSameSame
Pastry ChefSameSame
HostSameSame
Food ScientistSameSame
Restaurant Sheet DesignRestaurant identity conceptTracking mechanics

Session 10 Archive (February 8, 2026)

Exploration Card Tables - Hearts & Diamonds

Archived: 2026-02-08 (Session 10)

Files:

Why Archived:

These tables represented the original ingredient system where specific ingredient types were tied to card suits:

  • Hearts = Proteins/Main ingredients (dragon steak, phoenix eggs, etc.)
  • Diamonds = Vegetables/Side ingredients (enchanted lettuce, moonlit mushrooms, etc.)

Decision That Made Them Unnecessary:

During Session 10, we identified a practical design problem:

Problem: Tracking specific ingredients (“2 dragon steaks, 1 phoenix egg, 3 moonlit mushrooms”) was too granular for the target audience (11-13 year olds) and didn’t fit the GM-less, solo-first design philosophy.

Solution: Redesigned the ingredient system to be situation-based instead of type-based:

  • Hearts/Diamonds now share the same 10 situation prompts (e.g., “Small Game”, “Fruit Trees”, “Abandoned Camp”)
  • Suit determines difficulty/context (Hearts = easier, Diamonds = harder)
  • Ingredients tracked as generic categories (“3 proteins, 2 vegetables, 1 spice”)
  • Player imagination fills in genre-specific details

Replaced By:

Reference Value:

These archived tables still contain:

  • Good fantasy ingredient examples (useful for genre-specific expansions)
  • Original design thinking about ingredient categorization
  • Inspiration for future ingredient tables if needed

Archive Guidelines

When to archive a document:

  • Design approach has been superseded by better solution
  • Information is outdated but contains useful reference material
  • Historical context is valuable for understanding progression

How to archive:

  1. Add archived tag to frontmatter
  2. Add status: archived to frontmatter
  3. Add warning banner at top pointing to replacement document
  4. Add entry to this file explaining why it was archived
  5. Keep original content intact for reference

When to delete instead:

  • Document contains no unique value (purely duplicative)
  • Information is fully captured in git history
  • No foreseeable reference use

For this project: default to archiving, not deleting. The design trail is part of the research value.